alloc() | model | [protected] |
angle | item | [protected] |
color | item | [protected] |
cull | item | |
d_test | item | |
dist2 | item | |
distance | item | [protected] |
distance2(float3 eyep, float3 d) const | item | |
draw() | fbo_switch | [virtual] |
model::draw(int use3d) | model | [virtual] |
empty() | empty | |
fbo_switch(int _target, int _clear) | fbo_switch | |
fsh | item | [protected] |
item(int vertexes, int tris, int texi, int normals=0) | item | |
model(int vertexes, int tris, int texi, int norms=0) | model | [protected] |
move(float x, float y, float z) | item | |
nor | model | [protected] |
normals | model | [protected] |
recalc_distance2() | item | |
rot | item | [protected] |
rotate(float _angle, float x, float y, float z) | item | |
setcolor(ub4 _color) | item | |
setcolor(int _color) | item | |
setdistance(float x, float y, float z) | item | |
setshader(char type, shader sh) | item | |
settexture(texture *tex) | item | |
t | item | [protected] |
tex | model | [protected] |
tex3 | model | [protected] |
texi | model | [protected] |
texnum | model | [protected] |
translation | item | [protected] |
transparent | item | |
tri | model | [protected] |
trinum | model | [protected] |
vsh | item | [protected] |
vtx | model | [protected] |
vtxnum | model | [protected] |
zwrite | item | |
~model() | model | [virtual] |